Modding: Custom Music

NOTE: This tutorial assumes you have unpacked your game files using QuickBMS and have deleted/backed up your .DAT file.

Requirements: Any audio editing program.

I recommend Audacity for audio editing.

In this example I will be replacing the Piraka Bluff music with my own.

Step 1: Navigate to Bionicle Heroes\Audio\_Music, where you'll find WGT files.

Step 2: Open your chosen music file in Audacity/your audio editing program, and ensure it's a .wav file with 44100 Hz set to 16-bit PCM. If it isn't, export it with these settings.

Step 3: Copy your wav file into the _music folder.

Step 4: Copy the name of your chosen music track you'll be replacing

Example: Water1_Lo

Step 5: Delete or backup the music track you'll be replacing, and rename your music track to its name

Step 6: Change the file ending from .wav to .wgt. Your music track will now replace the one in-game.

NOTES: Most level music has a Lo and Hi variant, referring to whether you're in combat or not. Keep in mind music fades from one track to another and nearly all tracks in Bionicle Heroes are designed to be looped, so you will have strange results if using non-looping music. Also keep in mind other variant tracks like Hub_Day. Unfortunately, the music cues in the opening and closing cutscenes of most levels are built into the more complicated sound format along with the other sounds that play in the scene.